Guy Dunton

Projects

Elm Sprite Editor

A sprite editor for Gameboy games, written for the web using Elm. Displays the GBZ80 hex codes for a sprite.

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Creeper face on the gb sprite editor

Asteroids Redux

A remake of Asteroids, written using C++ & DirectX 11. Featuring more advanced collisions and physics than the original.

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Asteroids Redux running on Windows

GPU Based Particle Collision

My dissertation project; simulating collisions between particles and geometry on the GPU.

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Cubix

An interactive art piece, displaying my course logo. Built using C# & The XNA framework. Makes use of deferred shading to display hundreds of point lights.

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Hybrid Sky

An arcade air combat game built as a group project at university. Also built using C# & the XNA framework.

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